Desk rows
22 upright stations
Classic rows at real desks, mechanical keyboards, wired mice, elbow room on both sides. This is where most matches happen — sit down, log in, warm up.
a computer club at zero G.
ANTIGRAV runs thirty stations under one light room: twenty-two desk seats for the upright crowd and eight reclined pods with the monitor floating overhead. Same hardware, gentler on your neck. Pay by the hour, keep your posture, leave the office chair behind.
the waiting lounge — 40 cm off the floor
Pick the seat that matches your session. Every station shares the same graphics tier and the same 240Hz screen — the only thing that changes is the angle of your spine and how close your neighbour is.
22 upright stations
Classic rows at real desks, mechanical keyboards, wired mice, elbow room on both sides. This is where most matches happen — sit down, log in, warm up.
8 reclined pods
Lean back to 135° while the monitor rides an overhead arm above your eyes. A throw blanket, a footrest, and a wrap-around hood that keeps the room quiet. The signature ANTIGRAV seat.
2 seats, side by side
A pair of stations tucked in the corner with a shared table between them. Made for co-op nights, coaching a friend, or a quiet best-of-five without the whole row listening.
No mystery specs, no "gaming-grade" hand-waving. Here is the kit you sit down to, sorted by zone.
A recliner club at zero G was always going to lean toward space. Our library is built around space sims, flight and exploration — the games that feel right when you're tipped back with the stars of a cockpit above your eyes — kept patched, pre-installed and ready on every station.
space sim · persistent universe
Walk the deck of your own ship, run cargo between planets, or drop into a dogfight over a moon. The verse is huge and heavy on hardware — our stations hold smooth frames where laptops give up, so you fly instead of stutter.
flight · a one-to-one galaxy
Four hundred billion star systems and a flight model that rewards a steady hand. Trade, explore, bounty-hunt, or just practise docking until it's muscle memory. From a pod, supercruise feels less like a game and more like a window seat.
exploration · endless worlds
Land on a planet no one has named, catalogue the wildlife, build a base, lift off again. Years of free updates have made it one of the calmest, deepest exploration games there is — a favourite for long pod sessions.
space MMO · one shared universe
The famous single-shard sandbox where markets, alliances and betrayals are all player-made. Spin up a fresh pilot or log into your corp from our floor — the client runs light, so multiboxers are welcome at the desk rows.
action · open-world space shooter
Fast, loud and gorgeous — a looter-shooter in a cockpit, with asteroid fields that beg for a 240Hz panel. The easiest way to fall in love with space flight in a single evening session.
physics · build, launch, retry
Bolt a rocket together, watch it tumble, learn actual orbital mechanics by accident. Half engineering puzzle, half comedy — and weirdly perfect played half-lying down, mission control style.
The library doesn't stop at the launchpad — the big mainstream titles live on every station too, and we refresh the whole catalogue on a regular schedule so patches are downloaded before you sit down, not while you wait.
You pay for the time you sit, full stop. Pods carry a small comfort add-on per hour for the recline, the blanket and the extra floor space they take.
1h
Drop in for a quick session. Any desk station, no minimum, walk out when your match wraps.
Pod add-on applies per hour.
3h
The sweet spot for a proper session or a small squad. Lower per-hour than the single, same freedom to switch seats.
Most-booked block.
PM
A fixed evening window from the after-work rush to close. Good for ranked grinds and co-op marathons.
Pod add-on applies per hour.
Owl
The overnight block for late players. Quieter floor, dimmed room, the pods come into their own here.
Ask the desk for the night window.
Every rate is time on a station. There are no membership tiers, no cash prizes, no wagers of any kind at ANTIGRAV — just the clock and the game.
the signature zone
Here is the whole idea. The lounger tips back to a weightless 135° — the angle where your spine stops fighting the chair. The monitor doesn't sit on a desk; it floats on an overhead arm, dropped to eye level so your neck stays neutral instead of craning forward.
Controls live on the armrests: keyboard tray on one side, mouse deck on the other, both swinging into place once you've settled. A footrest lifts your legs, a light hood softens the room, and a blanket is folded within reach. You're not hunched over a desk for six hours — you're lying back, looking up a little, playing like the sitting century never happened.
And here's the part nobody expects: space games were made for this seat. Tip back to 135° in Elite Dangerous or Star Citizen and the overhead screen becomes a canopy — you're not looking at a cockpit, you're lying in one. Regulars call the pod bay "the hangar" for a reason.
A few honest notes from the floor — what changed, what got upgraded, what ran late.
We added a seventh and eighth recliner pod this season after the first six kept filling before evening. The new pair sits in the quiet corner with its own hood lighting, so a full house no longer means the reclined seats are gone by six.
Every desk station got a fresh graphics card so the whole floor now runs one tier. No more hunting for the "good" seat in the back — pick any row and you're on the same hardware the pods use. Frame times are even across all thirty stations.
This month's catalogue pass landed the latest No Man's Sky expedition, the newest Everspace 2 update and a fresh Star Citizen patch — all pre-downloaded overnight so no station spends your paid hour updating. Two more HOTAS rigs joined the loaner shelf after the first pair kept getting booked out.
Last Saturday's night block went long — a co-op group booked every pod and half the rows and played straight through to sunrise. Nobody kept score for money; they just chased a level and a personal best time, and the pods held up through the whole stretch.
Every station carries the full catalogue, but the floor has its habits. Here's how a typical week at ANTIGRAV breaks down — from deep-space wanderers in the pods to the ranked grinders in the rows.
A look at the room, the pods and the stations between sessions.
The things people ask before their first session.
Reserve a station or a pod through the form below, or just walk in if the floor is open. Booked ahead and something came up? Let us know before your window starts and we'll release the seat with no fuss — no charge for a heads-up, since you never paid for anything but time in the first place.
Please do. Every station takes your own board, mouse and headset — plug straight into the front USB and you're on your muscle memory in seconds. If you'd rather travel light, the house peripherals are laid out at the desk to pick from.
The daytime and evening floor is open to all ages. The overnight block runs later and is meant for adult players; if you're booking a younger squad, aim for the evening window and check with the desk about the cutoff for the night.
Drinks with lids are welcome at any seat, pods included. Light snacks are fine at the desks; for anything messier, the lounge tables are a better landing spot so the keyboards stay clean for the next player.
It happens on busy nights — eight pods fill fast. Book ahead to lock one in, or take a desk row now and we'll wave you over the moment a pod opens up. Same hardware either way, so you're never actually waiting to play.
Tell us who's coming and when. Pick your seat and your session, and we'll hold it — the rest is just showing up and leaning back.
gravity is optional from here.